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PostPosted: Mon Jul 17, 2023 11:52 pm 
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Posts: 11425
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the silence is deafening... will we make it a full month with no beta release?? ;) I'm kinda joking... mostly kidding... hehe
I'll post something tomorrow morning!

Some things have been broken for a while so we couldn't post beta's. The whole preset loading/saving behavior is re-implemented and should work much better and more granular than before, and the processing preset name in the top bar is back (that should make many people happy :) ). And skinning is there (not yet everything is skinnable yet).

The new compressor design is progressing, but it's taking a lot of time. It's really complex. With 10-12 hour days I'm averaging about 4 lines of code a day (plus a lot of pages with analysis of what's happening and why in a Word document). There's one major issue that needs to be solved, and one missing feature that really needs to be supported before I can post a public beta.


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PostPosted: Tue Jul 18, 2023 12:01 am 

Joined: Tue Mar 10, 2015 9:03 pm
Posts: 242
Location: Utah, USA
Quote:
Quote:
the silence is deafening... will we make it a full month with no beta release?? ;) I'm kinda joking... mostly kidding... hehe
I'll post something tomorrow morning!

Some things have been broken for a while so we couldn't post beta's. The whole preset loading/saving behavior is re-implemented and should work much better and more granular than before, and the processing preset name in the top bar is back (that should make many people happy :) ). And skinning is there (not yet everything is skinnable yet).

The new compressor design is progressing, but it's taking a lot of time. It's really complex. With 10-12 hour days I'm averaging about 4 lines of code a day (plus a lot of pages with analysis of what's happening and why in a Word document). There's one major issue that needs to be solved, and one missing feature that really needs to be supported before I can post a public beta.
Awesome!! I was mostly being silly. I know you all are working your butts off. Thanks for the update!

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PostPosted: Tue Jul 18, 2023 12:05 am 
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Awesome!! I was mostly being silly. I know you all are working your butts off. Thanks for the update!
I know! But it has really been a while. It's pretty rare for us to not have beta versions here for this long.


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PostPosted: Tue Jul 18, 2023 10:04 am 

Joined: Fri Nov 23, 2012 4:34 pm
Posts: 217
I must also admit to checking back here often. Looking forward to seeing what you've been working on!


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PostPosted: Tue Jul 18, 2023 10:41 am 
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BETA087 is available!
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PostPosted: Tue Jul 18, 2023 4:17 pm 
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Joined: Sun Dec 23, 2018 7:44 pm
Posts: 981
Location: Texas, USA
Okay, this is pretty amazing. Super shoutouts to Tom! It is a fantastic implementation of skinning. Kermit Green lives! Now to spend time tweaking it.

On the VST3x64 in Reaper, I'm now able to see the Title Bar Color value count up as I move the mouse around and then stop.

edit: Video in the discord

edit2: testing out Relay. Is it a bug that even if the Relay function is disabled, (and even I have a basic ST key entered) the output is still unusable? I figured it would at least work as a zero-processing audio-routing app like Stereo Tool does even in free mode. Or is there another software Thimeo has for this?

Also I have some DM's waiting to leave my outbox. What triggers them to be sent? The recipient logging in as visible?


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PostPosted: Wed Jul 19, 2023 10:28 pm 
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Quote:
edit2: testing out Relay. Is it a bug that even if the Relay function is disabled, (and even I have a basic ST key entered) the output is still unusable? I figured it would at least work as a zero-processing audio-routing app like Stereo Tool does even in free mode. Or is there another software Thimeo has for this?
It should be usable without a license (a Stereo Tool license won't work). But what do you mean by "the output"? It outputs a loud beep, and RDS commands.


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PostPosted: Wed Jul 19, 2023 10:33 pm 
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Joined: Sun Dec 23, 2018 7:44 pm
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Location: Texas, USA
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what do you mean by "the output"? It outputs a loud beep, and RDS commands.
I see. This was a misunderstanding on how it worked on my part. I was under the impression if the Relay function was disabled, the beep would not sound and it would pipe out what it was given using a chosen API. For example, if I needed to take an ASIO input and output it through MME. :oops:


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PostPosted: Wed Jul 19, 2023 10:37 pm 
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Posts: 11425
Quote:
Quote:
what do you mean by "the output"? It outputs a loud beep, and RDS commands.
I see. This was a misunderstanding on how it worked on my part. I was under the impression if the Relay function was disabled, the beep would not sound and it would pipe out what it was given using a chosen API. For example, if I needed to take an ASIO input and output it through MME. :oops:
No, Relay can only output that beep. The goal is that you can route the audio through a hardware relay and feed it back to the input, that way you can detect if the relay is open or closed without any special hardware, and send RDS commands (change PI code, change AF list etc) based on the status.


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PostPosted: Fri Jul 21, 2023 4:13 am 

Joined: Fri Dec 09, 2022 3:19 pm
Posts: 43
Hans,

I would appreciate clarification of bandpass filtering in Stereo Tool. In 9.92 where in the chain is the bandpass filter? Does bandpass filter location in the chain remain the same for all I/O modes- FM, AM, streaming? Could a user adjustable bandpass filter be available for at the front end or after the de-clipper? The existing equalizer works well as it is for later in the chain. The existing bandpass filter pop-up description implies the bandpass filter is necessary for FM to deal with harmonics from the clipper. This seems odd, because wouldn't a low pass filter be integrated into the FM clipper? AM mode has option for low pass filter, is this integrated with the AM clipper or is it another way to control the bandpass filter? Are the AM and FM clipper different designs?

Not meaning to be difficult with the questions. Thank you for developing Stereo Tool.


Last edited by Greg Strickland on Fri Jul 21, 2023 11:58 pm, edited 1 time in total.

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