Quote:
Explain why so:
1.
Unreal Engine 3 FM, Dynarider FM - USE
Stokkemask
StarGateFM, Ultra -
NOT use
2 .
Unreal Engine 3 FM, Dynarider FM - USE
120-150 Limit angle stereo phase diff remove
StarGateFM, Ultra - USE
180!
3 .
Dynarider FM - USE
20% L-R max assymetry
StarGateFM, Ultra, Unreal Engine 3 FM - Use
8%
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Why on new preset disable
Stokkemask?
How limit angle is good?
60 has bad stereo sound.
180 - how does radio signal degradation affect?
L-R max assymetry optimal
8 or
20%?