BETA725-003:
Windows Winamp:
http://www.stereotool.com/download/dsp_ ... 25-003.exe
Windows stand alone:
http://www.stereotool.com/download/ster ... 25-003.exe
Windows VST:
http://www.stereotool.com/download/vst_ ... 25-003.dll
I have changed the first detection step (what is done BEFORE Punch Protection). At first it sounded completely different from the original filter, I've played a bit with settings and more or less replicated the same sound with the new algorithm. Not sure if that's good or not yet, but I think there are a few advantages here.
What I changed:
[*] Old method calculated a 'boost' value and took the square root of it.
Result: Softer sounds will get a bigger boost. I made this before I noticed that I really need to boost 'punchy' sounds that usually aren't soft.
[*] New method calculates (boost * NMul) - NSub. So you can increase NSub to stop softer sounds (mainly voices etc.) from being boosted at all, and you can increase or decrease NMul to boost sounds more or less. The resulting value is limited below NMax. (NMax=1 = no boost at all).
- I have also made some small changes to the behavior at big volume changes.
- And smoothing to the right (volume dropping back to normal after boost) can now be set at much lower speeds, defaults are also much lower. This may help reduce effects when the volume goes up and down really fast which can happen during choruses.