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I'm sure Hans can prove mathematically how he's preventing Natural Dynamics from being an effect that has a sound other than what it should do to improve dynamics & detail without audible artifacts.
Lol, no. I could for the declipper but this ND thing is mainly guess work. It doesn't seem to sound bad though (since you have much more experience with things like this than I do, I should ask you: do you hear bad things in it?)
I agree that it takes time to 'learn' to listen to new filters - regardless whether it's an AGC, compressor, clipper, it takes time before you start hearing the bad things they do. And that's probably the same with Natural Dynamics - which is actually even worse because we're already used to hearing all the other things I mentioned, but not this.
I'm going to take another look at the first part of the filter (the part without Punch Protection). I'm pretty sure that Punch Protection does a good job, I actually looked at many waveforms to determine how it should work. But that first part was thrown together way too fast, I actually had a 'brilliant' idea of how to make it, then started programming and ran into difficulties. So then I just made something else to see if it would work, and that's still there - and in some cases it behaves badly (big volume changes).
I'm not going to tell you how I made this thing, I can tell you one thing though: I read a bit about dynamics expanders (opposite of compressors), and that is not at all what ND is. (Which explains why there are no things in it like attack, release etc.).