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PostPosted: Sun Mar 17, 2013 8:46 am 
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Joined: Wed Nov 19, 2008 7:44 pm
Posts: 1169
Location: Bulgaria
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Also check this
http://www57.zippyshare.com/v/39474678/file.html

Again if web player don`t play , download and see
You've set resampling quality to 8, default is 32! The lower you set it the more artifacts you'll get! (But it will use less processing power, and it's very doubtful that you can actually hear it).
No i show you this , because before the optimization that causes these "spikes" on my previous video , this is not present in beta 53 , nothing of this ..... even these ones in the last video. My synchro resampling quality is always 8 (even in beta 53) , but no any of these there.. That is why i make this last video to show you.

All i want to say is that may be the best you can do is to rollback to the what it was on beta 53 only for the synchro ... ( to be without this optimization ). Cause i think this is unwanted signal even i`m not able to hear it .....
Once again tested and confirm that nothing of this is presented on beta 53 ( adjust 0.50% , quality 8 ).

If i set quality to 32 .. CPU goes UP...


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PostPosted: Sun Mar 17, 2013 2:18 pm 
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Joined: Wed Jun 16, 2010 4:30 pm
Posts: 600
Location: Buenos Aires, Argentina
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Yes it is, except that Hans's crossovers are not flat :)
And looking at that nice picture, corssover in ST is that pink line - more or less.
and they needed to be? :twisted:

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PostPosted: Sun Mar 17, 2013 5:37 pm 

Joined: Sat May 07, 2011 6:33 pm
Posts: 41
Hey Hans,

after a long timeout from listening music, i remember u and your sweet little tool :)

DL the new V7_beta - first thing i noticed: everything seems much more complicated than my old V6.20. Second: starting from scratch, it's difficult to restore the good old sound without this natural dynamic filter u've implemented back then (or i didnt found). Third: CPU load seems to be very much lower than 6.20 (about 50% lower), thatswhy i'm gonna use V7 on my laptop first.

atm i use preset "Bojcha-Eu4ria II", and the new graphical equalizer is an absolutely great idea! After 10 seconds i had the sound i wanted, great idea! :)

Question: in old 6.20 there was an option called "de-esser", to reduce too hard "ssssssssss" in songs. Where can i find this in V7, if it exists at all?


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PostPosted: Sun Mar 17, 2013 6:39 pm 
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Wormhole back! The difficult part: is that mainly the new moribund or everything? Natural Dynamics can be enabled manually in the .sta file... De-esser is still under advanced clipper -> highs
Quote:
Hey Hans,

after a long timeout from listening music, i remember u and your sweet little tool :)

DL the new V7_beta - first thing i noticed: everything seems much more complicated than my old V6.20. Second: starting from scratch, it's difficult to restore the good old sound without this natural dynamic filter u've implemented back then (or i didnt found). Third: CPU load seems to be very much lower than 6.20 (about 50% lower), thatswhy i'm gonna use V7 on my laptop first.

atm i use preset "Bojcha-Eu4ria II", and the new graphical equalizer is an absolutely great idea! After 10 seconds i had the sound i wanted, great idea! :)

Question: in old 6.20 there was an option called "de-esser", to reduce too hard "ssssssssss" in songs. Where can i find this in V7, if it exists at all?


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PostPosted: Sun Mar 17, 2013 9:31 pm 
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Posts: 11425
Hmpf... Wormhole -> Welcome. Stupid error correction on my phone :(


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PostPosted: Sun Mar 17, 2013 9:33 pm 
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Joined: Mon Mar 17, 2008 1:40 am
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No i show you this , because before the optimization that causes these "spikes" on my previous video , this is not present in beta 53 , nothing of this .....
Ok, I've restored the old code, so the next beta should be ok again.


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PostPosted: Mon Mar 18, 2013 1:01 am 
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Joined: Tue Mar 17, 2009 2:56 pm
Posts: 4231
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and they needed to be?
Well i think they should.
If you look again that picture, LR2 (red) crosses -6dB, same as in ST and on same picture 'sum' is cyan line wich is flat. Somehow is ST is that pink line. Also, they are different with different number of bands!
On top of that, compressors and limiters are not same. Limiters has steep "sum" to more then 2dB.


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PostPosted: Mon Mar 18, 2013 1:08 am 
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Joined: Wed Jun 16, 2010 4:30 pm
Posts: 600
Location: Buenos Aires, Argentina
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and they needed to be?
Well i think thay should.
If you look again that picture, LR2 (red) crosses -6dB, same as in ST and on same picture 'sum' is cyan line wich is flat. Somehow is ST is that pink line. Also, they are different with different number of bands!
On top of that, compressors and limiters are not same. Limiters has steep "sum" to more then 2dB.
Understand, Hans hopefully solve it in next beta. :)

_________________
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"Less is More" (Bob Katz)


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PostPosted: Mon Mar 18, 2013 1:09 am 
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Joined: Tue Mar 17, 2009 2:56 pm
Posts: 4231
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Understand, Hans hopefully solve it in next beta. :)
Questionable.. since he thinks that is ok, and not so important.


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PostPosted: Mon Mar 18, 2013 1:29 am 
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Understand, Hans hopefully solve it in next beta. :)
Questionable.. since he thinks that is ok, and not so important.
Actually, I think it would be better if it were flat. but I don't know how to make it flat... Not yet anyway.

I'll try to make the limiting & compression behavior more similar tomorrow.


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