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Hans,
A question completely off topic of the clipper. When using low latency, the quality slider has to be at 1.0 because if not it creates HORRIBLE distortion/artifacts/nasty sounds.
That makes sense. I'll explain briefly.
-If you set the latency at 4096, quality at 100%, you'll get some artifacts but they are spread over the entire 4096 samples and are nearly unnoticeable.
- Now if you lower the quality to 50%, the artifacts are "condensed" more at regular intervals. So they are not spread out nicely anymore. So basically half of the time there are no artifacts, and the other half of the time they are twice as loud. Now, at latency 4096 they are still nearly unnoticeable.
- If you lower the latency to 2048 and set the quality back to 100%, you keep the same artifacts as for the 4096/50% situation, but all of the time. So they are louder, but since they are spread out nicely in time, you should hardly notice them.
- Lower the quality slider again, and they get condensed again.
As you can imagine, at the time where you reach latency 512, the artifacts have been increased (MORE than doubled) 4 times. Lowering the Quality again to 50% doubles the artifacts again, and stops them from being spread out nicely, so you'll hear them much clearer.
So at low latencies ALWAYS keep the quality slider at or very close to 100%. If you need to lower the CPU load, try using the Loudness strictness slider etc.