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Soundprocessing Freakday - NL
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Author:  hvz [ Sat Apr 02, 2011 2:59 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Quote:
Quote:
You mean lowering Loudness?
No, Less lowering other sounds when loud highs (loud S) is present, or .. some fast recover from that effect.
That is difficult. But I think I should detect when this happens, and briefly lower the highs a bit. (If you set the de-esser to around 40-50, this effect is nearly gone. But then you loose too many highs. An intermediate solution is needed).

Author:  Bojcha [ Sat Apr 02, 2011 3:01 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Is it any better if you turn off Composite Limiter ?

Author:  Bojcha [ Sat Apr 02, 2011 3:07 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Quote:
Hm... The de-esser doesn't do the same thing on the left and right channel :shock: :shock: :shock: :twisted: :evil: :(
What!? :shock:

Btw.. Compared "test file" ST and O.11 - Again many distortions on O.11 demo. Worst one at exactly 02:01.

Author:  hvz [ Sat Apr 02, 2011 3:12 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Quote:
Btw.. Compared "test file" ST and O.11 - Again many distortions on O.11 demo. Worst one at exactly 02:01.
Makes sense. That's where I have my biggest volume drop...

Author:  hvz [ Sat Apr 02, 2011 3:19 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Ok, difference between channels was only in my latest build (which I used for the file that I just generated, not really sure what I did yesterday for the other file...)

Author:  Bojcha [ Sat Apr 02, 2011 3:21 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Maybe "pre-declipping" at 45 ? :oops:

Author:  hvz [ Sat Apr 02, 2011 5:20 am ]
Post subject:  Re: Soundprocessing Freakday - NL

I suppose you mean de-essing?

I have something ready for testing (starting build in a moment).

3 new sliders:
- Dynamic de-esser
- Dynamic de-esser multiplier
- De-esser: Never drop below

By default, the de-esser level will be as specified in the existing de-esser slider.

However, you can set a 'dynamic de-esser level', which is divided by the amount of volume that is lost. So say the lows drop by 10%, then the dynamic de-esser level drops by 10% also. If it drops BELOW the normal de-esser level, the dynamic level is used instead.

The multiplier can be used to let volume drops count stronger.

Never drop below sets the level that the dynamic de-esser cannot go below.

Example settings:
- Normal de-esser: 86.45 (Bojcha's preset)
- Dynamic de-esser: 110
- Multiplier: 2.5x
- Never drop below: 55

If the volume drops only a bit, nothing is done; de-esser level stays at 86.45.
If the volume would drop a lot, the dynamic de-esser kicks in and the de-essing level is lowered.
If the volume drops even further, the de-esser won't drop below 55.

But I'm not sure I'm too happy with the result.
Alternative solution would be to clip it harder (probably resulting in more 'S' distortion).

Author:  hvz [ Sat Apr 02, 2011 6:24 am ]
Post subject:  Re: Soundprocessing Freakday - NL

Hm, that idea should work - but I just found out that there's something else wrong.

There is a filter that should make sure that the highs are not extremely loud when they enter Loudness. I just reduced the level of that filter by a factor 40 (I started with 2, then 4), and I hear NO difference. So apparently this filter isn't working at all!

Will check this tomorrow.

Author:  Bojcha [ Sat Apr 02, 2011 1:28 pm ]
Post subject:  Re: Soundprocessing Freakday - NL

Quote:
Maybe "pre-declipping" at 45 ? :oops:
I was thinking at "pre-clipper" - in preset is at 45

Author:  hvz [ Sat Apr 02, 2011 2:01 pm ]
Post subject:  Re: Soundprocessing Freakday - NL

Quote:
Quote:
Maybe "pre-declipping" at 45 ? :oops:
I was thinking at "pre-clipper" - in preset is at 45
Oh, that. Yes, but then for the highs. That's basically already there - but it's always clipping at 100%. I'm now adding some sliders to control its behavior.

Ow you mean something else I guess.... :shock:

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