Quote:
No it's not low.. did you check preset. Bass is always on top.
That's not so strange, due to the loud Punch it will be pushed up a lot after the strict limiting. I'll have to think about this a bit more...
Something like this would make sense:
1. 0..150/300 and 0..400/800 clipping.
2. Clip 0..150/300 STRICT below its maximum level, and 0..400/800 STRICT below its maximum level, then merge the two.
3. Punch
4. Clip 0..150/300 STRICT below its maximum level, and 0..400/800 STRICT below its maximum level, then merge the two.
If the 2 maximum levels are close it might be unnecessary to use 2 STRICT filterings (they are very expensive in CPU cycles); this would probably make the CPU usage of Loudness more than twice as high as before!
Alternative to 4: Use a slightly bigger frequency range, and forget the rest. So like 250..350 or so. That doesn't impact the CPU load as much and might even be better (2 separate filters might cause a bigger than needed volume reduction in the 150/300..400/800 frequency range).
Edit: I'm now thinking that I could make the strict area of the first step bigger as well...
Note: As some people requested: Now building a version where the new sliders are saved to disk. (STS only, no VST)
Also added a new slider that increases the maximum allowed amount of distortion (this slightly increases the dynamics, at the cost of increasing the distortion - no bass distortion on highs though, and no scratching sounds, just tones that sound a bit weird... Hard to explain

But if I listen to the difference it doesn't even sound really bad).