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strict clip - it's close, but work more like limit then clip.
If you think this will be good to implement, as i described, then ok, anyway, i give up.
It is clipped, but then the distortion is filtered out which causes the audio to get some peaks that are higher than the clipping level. Only solution for that would be to limit it (like in 'hard limit') afterwards. I could do that, but I still don't understand what the purpose of that would be? (Please explain - you wrote before that you had an idea why it could be so important!)
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distortion detection - Something is still not logic to me.
If i set "Clip lowest bass at (dynamic)" to 0%, and play only, for example, bass-beat through ST, Level of bass should not be lowered under 100%, even by 1% (?) currently it kills all the way.
Ok, now I'm confused... That's what it did before, and then you wrote that it should clip at 90% EVEN if there are no highs... A few versions ago it did go upto 100% if only bass was played, so I guess I must have misunderstood what you meant?
Basically, the behavior I intended was:
- Only bass: 100%
- Highs with no sign of voice vibrations: Quickly drop to 'Clip lowest bass at (dynamic)' level
- Voice vibrations: Drop lower.
Currently instead I always drop to 'Clip lowest bass at (dynamic)' in case of only bass.