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Sorry to say Hans, but that is not really a nice setting.
I know that
I'm just using this setting because it's pretty extreme - and hence very suitable to hear problems in the processing.
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The loudness volume and the 'clean-punch' causes it to distort major time.
If you look at the output everything is clipped to the max.
And to be really honest I do not really like the 'clean - punch' thing since it only seems to introduce distortion when you slide it towards 'punch'
Well, 'clean' reduces the bass level a bit and may cause the bass to distort a little (without effect on the highs though).
After thinking about this a bit more I might have a different solution than increasing 'allow louder highs'.
To me it seems that short high bursts sound good, but in many recent tracks there are continuous loud highs. And if that's the case it starts to sound bad.
Then I realized that in version 4.22, the Pre Limiter filter used very different frequency bands than the new AGC filter: Basically the 2nd band of that filter was for highs only. And in most of the presets I had lowered that setting to improve the sound.
In version 5.00, this isn't possible anymore - so if the input sound has loud highs, they will still be loud when they enter the multiband compressor. And so, depending on the input sound, this issue can be much worse than it was in version 4.22.
Possible solutions:
1. Add the old pre limiter filter, only for highs, after the AGC again
2. Lower the highs frequencies in the presets using the equalizer and/or soft limit values.
3. Lower the 'allow louder highs' setting / allow negative values or move the base level
I think '1' is the way to go, '3' might also help (but not so much against continuous loud highs.). '2' would work, but might reduce the highs too much in cases where the input signal didn't have too much highs.
Edit: Ok, now I found out at least why the sound isn't 'warm'. There are 2 sliders in the equalizer that I've set to 0.88 instead of 1.00. That was necessary for earlier versions of Loudness, but it's not needed anymore - and now it just makes the sound weird. Will fix that in the next version.