Quote:
Where is it in chan and on what freq is new and on what freq was old punch?
Punch basically allows loud tones to 'burst through' the clipping value set in Loudness.
So for example a very loud bass that would be reduced a lot by Loudness won't be reduced as much.
In the pre-voice filter versions, Punch worked on ALL the frequencies in the sound.
In the current version, it only works on the lowest frequencies (upto 'Highs vs. lows protection', by default 400-800 Hz). And the total of this is clipped again before it is combined with the higher frequencies.
Now after the last changes I made I think I can re-enable Punch for all frequencies (ie. after combining the clipped lows with the highs) again. I'll try that - a warning though: This may very well cause distortion and voice vibrations.
Edit: Hm, it doesn't seem to be that bad...
Edit #2: Adjusted Punch such that when voice vibrations are likely to occur the effect on the bass is reduced. Seems to work well (even at maximum punch and maximum 'max punch' levels). Building now.