Quote:
now i have stutter when Slope Overlap is on full right side .. but no stutter on Slope Overlap 99% just one step to left!
I'll post what i found one by one
- MPX output is again 100.0% and not 100.6% (by some peeks) in beta3A
- LUKE is right - There is small peek on 38kHz. like reflection from pilot or rds (guessing)
- Slope Overlap - not good on 100% (full right) but on 95% good and much les artifacts in lowlatency mode.
And there is no cpu usage changes (left or right) so 95% is good
- Block overlap still good at 25% which is good for minimum best quality. (maybe 30%), this slider should stay in ST because who wants and can to use it at 100% where evry little artifact is not audible.
- and one bad thing: I put it on transmitter (cpu e5200) and no less cpu usage!
Still 50-55% if i rise Block overlap 60% and stuttering starts .. same as BETA3A.
So:
- MPX output is better? (I really don't understand why...)
- Will check the 38 kHz peak. Are you using Stereo Boost? It can't be reflection - but it might be caused by an offset in the stereo signal. Does this happen always, or mainly when low bass sounds are present?
- Slope Overlap @ 100% is probably causing a division by 0 or something like that. Which is not the case at lower settings. Will check that.
- Agree with your comment about Block Overlap.
- NO less CPU usage?! I really don't understand that - before I was processing some data twice, and now I'm not anymore. Or are you using the "extra latency" mode - there nothing is changed...
- Note that with Slope Overlap you should be able to lower the Slope Steepness setting with MUCH less effect on the sound than before (and I measured it with a Slope Overlap of 10% only).
Do you hear a difference in sound quality (4096 setting, no Slope Overlap) between the two versions? So I can choose which of the two I'm going to use. (CPU load is not an issue, I can reach approximately the same level for both processing methods).