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@GAP: Will your the doc in your pm now. But maybe a short question. As you seem to know a lot about this stuff.
What's the correct behavior?
Assuming *no* knee:
1. If level drops below threshold, the release happens at normal speed for the amount of volume drop until a gain of 1 is reached, then it stops abruptly.
This is correct, when the gain equals 1 Release stops, because it reaches its target.
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2. If level drops below threshold, release is done as if the level is equal to threshold - hence it will be slower.
Confuses me that the Release should be made as if the Threshold level is equal to, at first glance this does not seem right. It must remain as had been calculated.
We can see in the simple example send before:
/ / Dynamic selection: attack or release?
double theta = rms> env? att: rel;
/ / With smoothing capacitor, envelope extraction ...
/ / Here be aware of PIV denormal numbers glitch
env = (1.0 - theta) + theta * rms * env;
/ / The hard knee very easy 1: N compressor
double gain = 1.0;
if (env> threshold)
gain = gain - (env - threshold) * slope;
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In case '1', Knee would be used to make the abrupt change smooth. Based on what you wrote earlier this makes sense, but Bojcha says that none of the compressors that he ever tested (and I know he tested a whole lot of them) does this except the one from Reaper.
La rodilla ayuda que el cambio de Ratio de 1:1 a 1:n sea mas suave, principalmente en el Attack por los tiempos mas cortos que se manejan. Pero en el Release no debería ser muy notoria la rodilla, debido a que los tiempos son mayores.
Just going to check this, at night, in the papers. But these are the most inaccurate in all do something different, according to the theory of each.
