I never said the cache wouldn't effect performance. But for the VERY small amount of memory required for (A) the code and (B) the audio, and given that it takes only a microscopic amount of time to happen compared to the required time that MUST be taken for the audio latency itself to happen, the size of the cache and the speed of teh memory simply is NOT a bottle neck for you or anyone else at all.
And it's true, even if the data being pushed through the CPU were high enough, and the required latency of the work load low enough, for your memory speed and cache size to impact the performance... it *still* wouldn't be measured in terms of CPU use. In fact, you would get stuttering and decreased performance, and
you would actually see LESS cpu use.
This is not a personal attack on you. Take it however you want though, I'm not offended by you getting offended over nothing but technological fact, so I won't be ignoring you.
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If you want to prove that I am right, or wrong, run a memory throughput test on your machine. Here are the numbers to compare to, with a worst case scenario in terms of required overhead bandwidth:
512 samples per frame @ 192kHz and 1MB of cache for reference (even if it's not all being used)... that's: 750 Megabytes per second assuming that ALL 1MB of cache is totally reloaded TWICE every single frame.
The audio itself is 750 Kilobytes per second, each time it is transfered to/from memory, so if Hans wants to kick in how much that would be in total throughout the process, he can... but I think it'll be a moot point compared to the cache (assuming of course that the cache is fully reloaded twice, absolute worse scenario possible).
Now see how much bandwidth your memory actually has.

[edited]You should run a test that can test what the read speed is, since that's what would be happening while the CPU is caching memory from the already loaded process in memory.[/edited]
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PC 4000 really is 250mHz clock though (operating at 500mHz equivalent), and the HyperTransport on Socket 939 is actually 1gHz. "DDR" doesn't apply to the FSB, HyperTransport, PCI(e) bus, or the CPU clocking, it's strictly used in reference to system memory. The base clocking also is multiplied to whatever the actual devices are using. That's how I have 800mHz DDR2 (1600mHz effective) in TWO Socket 939 systems I have in this room right now. One of them is decently slower than your machine, despite having much faster memory.