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I guess what he meant was having it implemented in the daw as real-time vst.
It's something like a vst behaving as a the dsp or the stand alone ones.
That is how it works in my experience. You'll need to set the DAW input to the correct device, perhaps needing to use a virtual cable/pipeline.
In fact, I mostly use the 32bit VST2 plugin through another processor (BreakawayOne) for when I need to bypass ST for ultra-low latency while still needing slight conditioning (like when playing games). Like the stand-alone and the DSP, the VST needs to hold a short buffer of the audio so it can apply its effects before playing it back. So it's not perfectly suited for instant HQ monitoring.