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Ah! The command line version currently only supports 16-bit audio. I know that's a bit silly, but you're the first to run into it (as far as I'm aware anyway).
Wait what?
I'm using "--bitspersample 32f --samplerate 44100" and get 32 bit float on the output on the stdout.
Are you telling me you internally process in float and then convert that to 16 bit and the output is float 32?
Ah! No, I completely forgot that we added that option. Anyway, if your player is generating 24-bit audio, you'll have to call it with --bitspersample 24, not 32f. That value affects both input and output!