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PostPosted: Wed Oct 05, 2022 4:40 pm 
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Location: Texas, USA
The AGC wideband appears indented and seems to have its 0db start at the -1db location.


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PostPosted: Thu Oct 06, 2022 12:47 pm 

Joined: Mon Jun 11, 2018 11:38 am
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Quote:
The AGC wideband appears indented and seems to have its 0db start at the -1db location.
Will look into it


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PostPosted: Thu Oct 06, 2022 1:06 pm 

Joined: Mon Jun 11, 2018 11:38 am
Posts: 87
Ok, so VST turned out to be a real drama. A few full days of work and I'm finally at the point I feel comfortable releasing it.
There were several moments where I thought I had a generic solution that supported fully dynamic resizing, even on hosts that don't support it. Alas, that method broke some hosts that did support it.

The hosts that don't support sizing through dragging the window border can be resized using the sliders under
Code:
Application settings > Graphical settings
I've prepared a little summary of which hosts I've tested and their behavior:

Image
*OBS has some weird bug where the VST window can be closed using the X on its window, but that fails to register in the audio filters window. It requires closing and opening the filters overview to see the Open Plug-in Interface button again.

About DPI:
Scaling to the correct DPI requires reopening the window in just about any host. The detected DPI can be seen when unfolding the Graphical settings menu.
Note that we can't do anything about the wrong DPI being detected after reopening the window: crappy implementation of MFC seems to be an inherent "feature" of VST hosts.


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PostPosted: Fri Oct 07, 2022 11:56 am 
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New beta with these fixes posted! (BETA066).


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PostPosted: Fri Oct 07, 2022 4:04 pm 
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Location: Texas, USA
Interesting. It's reporting my DPI as 192 on my primary and 96 on my secondary. Is this DPI scale percentage or is this the actual DPI? Regardless this is much more usable on the hosts I've tried (Reaper, OBS, BreakawayOne, foobar, RadioBOSS). The DSP now works excellently in RadioBOSS since the last one I tried (062) too. Very very nice!

There might be some weirdness still in some places, but I'll do more testing and try to replicate/articulate it.


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PostPosted: Sat Oct 08, 2022 9:52 am 
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I've just posted BETA067; no GUI changes but there was an important bug in the web interface.


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PostPosted: Mon Oct 10, 2022 2:12 pm 

Joined: Mon Jun 11, 2018 11:38 am
Posts: 87
Quote:
Is this DPI scale percentage or is this the actual DPI?
Ah yes, that's the actual DPI (at least, what the OS says it is).
Basically, 96 = 100%, 144 = 150%, 192 = 200%, etc.


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PostPosted: Tue Oct 11, 2022 8:04 am 
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BETA069: VST3 new GUI builds added to the first post!


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PostPosted: Tue Oct 11, 2022 1:59 pm 
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Joined: Thu Jan 19, 2012 7:56 pm
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Location: Brooklyn, New York, U.S.A.
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BETA069: VST3 new GUI builds added to the first post!
ah, it looks nice but at first glance I noticed it won't accept input for lic or save a preset (back to entering my lic in the ini file) [using Adobe Audition]


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PostPosted: Tue Oct 11, 2022 3:42 pm 
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Quote:
Quote:
BETA069: VST3 new GUI builds added to the first post!
ah, it looks nice but at first glance I noticed it won't accept input for lic or save a preset (back to entering my lic in the ini file) [using Adobe Audition]
VST3 keyboard input is very problematic - VST3 plugins don't have access to what someone types, only to what the host application forwards. For example, Reaper uses SPACE for pause - and hence doesn't pass it along to the VST host. Tom is planning to make something so you can paste with the right mouse key, but that's about all that we can do about this.


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