And yes, MME is working now "via blocksize"! Still buffer does not start from middle tho.
Ah, ok. So does it work on all sizes now or just 480? It does start in the middle here.
Note: I'm not really sure what "block size" really does, in other words: How useful it is. Things are really really confusing (and apparently, purposely so - at least the documentation says that things are "purposely vague", yuck).
Definetly means something.
In BAOne when i test input or output on block size, let's say i have 480samples with 8% jitter error, that is just fine. When i set some wrong settings, like, 441samples, i have Jitter error 32000% but audio is still fully OK! But when i set 256samples i have 45000% jitter error and audio is then skippy and bad. So acording to BA, up to 30000% jitter error is actually fine. But is it?
I guess that's why majority thinks it means nothing since you have so much room for error. What i think is just a fine tuning for lowest possible latency, and it really means there.
Idk what is difference in this 2 modes in ST but definetly this new one works with MME now. Yes, works with any number now even with 160samples (idk how is that even possible tho).
Also i definetly see better or worse input sync with different block size.
Just tested my USB headphones and 460 or 960samples should be perfect, however 512 and 256 samples are actually perfect. so.. idk anymore
How do i know, input sync literally do nothing and locked to M1.0000 and x1.0000. Damn also buffer seems to start form center now.
OK, 256 512
or 1024 samples is best for some reason, with 0.05% relative adjust, everything more than then is overfast sync.
Q: Can we have samples start from 128 atleast, maybe even from 64?
edit: damn, Audio Quality makes difference from 100-150% with input sync behaviour. 150% waaaay better and more stable.