Stereo Tool is a processor that makes developer level adjustments available in the user GUI. This distinguishes Stereo Tool from most processors, which offer only basic adjustments seen on audio processors for 40 years.
Audio processor adjustments are like notes in a sound palette. Imagine writing a song with four notes in a scale instead of twelve. Much more melodic flexibility with twelve notes in seven registers than four notes and nothing else.
Respectfully repeating my ongoing request that (1) all the adjustments in 9.92 remain available and (2) new versions have additional developer/designer level adjustments.
Please consider two GUI "skins" maybe green and blue that represent basic and full adjustment visibility.
I was motivated to post this again because someone suggested attack shape control was not needed. That bothered me because Stereo Tool controls recognize the time based nature of control action, such as slope and curve over time, and rate of change instead of a somewhat misleading simple term like "attack time".
Eventually Stereo Tool could have parameter visual display showing time on the X-axis and gain reduction on Y-axis, with a panel on the same screen with adjustments controlling action, and scalable gain reduction meter. It could be a full-screen window for each band's attack and release parameter. Or sizable as multiple windows for each band on a multi-band compressor. That is, a visual screen like the one for the programmable equalizer. User could "draw" a band control profile on the X-Y display, and clicking or hovering on a spot on curve could produce a pop-up with the numeric parameters of that spot. Example- -6 dB threshold, 5 ms time
Perhaps a visual display like this would enable a large amount of developer level adjustments to be understood by users.
Consider sound recording and reinforcement audio mixing consoles and control panels in aircraft. GUI design objective is providing as much control as humanly possible. For some time now the massive amount of adjustments in a mixing console have been made usable by humans by employing a layer approach. This is being done now in Stereo Tool, maybe expand this.
In essence, imagine Stereo Tool GUI as a cockpit in a commercial aircraft or a mixing console for a music concert. In both cases many interactive and complex adjustments must be made by humans, with consequences.
I note that I did a poor job of human engineering this lengthy post.