UnrealEngine3_FM_final.sts
Unreal Engine 3 FM!
first beta:
UnrealEngine3_v0.14.FM.sts
New goal to this new preset is to make it slightly louder (if possible 8dBr) then UE2. Also bit to tame high end compared to UE2 and generally make warmer but bit louder. Also big goal is to make MB to do as much as possible job in leveling yet to do much compression too without going to fatigue problem.
UE3 v.0.22 FM
UnrealEngine3_v0.22.FM.sts
Changed a lot of things in 0.22:
- Bass is much changed
- compression even more do leveling (Auto EQ do not need to do much job now - but still there)
- De-Modulated Level is limited to 125-135% to avoid composite clipper to make some distortions to highs
- eq
- bit faster AGC
- etc
UE3_v0.26
Unreal Engine 3 v0.29 RC1
UnrealEngine3_FM_v0.29_RC1.sts
- At end i decided to remove all non-phase-linear filters
- Tuned from average +8dBr to around +7.5
- More natural sprectral and final level
- other small tings
- wrong stereo settings in this version. Will be fixed in next.
Unreal Engine 3 FM Final
UnrealEngine3_FM_final.sts
Also Final version of preset is in StereoTool v9.10!
Unreal Engine 3 HDUnrealEngine3_HD_final.sts
love this setting ... how impactful will it be is I turn off the auto eq ....