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Unreal Engine 3 FM https://forums.stereotool.com/viewtopic.php?f=10&t=25336 |
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Author: | Bojcha [ Thu Jul 19, 2018 2:33 am ] |
Post subject: | Unreal Engine 3 FM |
Attachment: Unreal Engine 3 FM!first beta: Attachment:
New goal to this new preset is to make it slightly louder (if possible 8dBr) then UE2. Also bit to tame high end compared to UE2 and generally make warmer but bit louder. Also big goal is to make MB to do as much as possible job in leveling yet to do much compression too without going to fatigue problem.UE3 v.0.22 FM Attachment:
Changed a lot of things in 0.22:- Bass is much changed - compression even more do leveling (Auto EQ do not need to do much job now - but still there) - De-Modulated Level is limited to 125-135% to avoid composite clipper to make some distortions to highs - eq - bit faster AGC - etc UE3_v0.26 Unreal Engine 3 v0.29 RC1 Attachment:
- At end i decided to remove all non-phase-linear filters- Tuned from average +8dBr to around +7.5 - More natural sprectral and final level - other small tings - wrong stereo settings in this version. Will be fixed in next. Unreal Engine 3 FM Final Attachment:
Also Final version of preset is in StereoTool v9.10!Unreal Engine 3 HD Attachment:
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Author: | timmywa [ Wed Aug 15, 2018 5:27 am ] |
Post subject: | Re: Unreal Engine 3 FM |
The obvious ask here is can you adapt it to HD/Streaming, please? |
Author: | Bojcha [ Wed Aug 15, 2018 5:27 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
Will try when i finish FM version. Currently i found in some cases bass is totally wrong and too much 'airy" need to be concrete (v0.14) Also other stuff where i didn't got into details.. yet. |
Author: | parelduikerfm [ Wed Aug 15, 2018 6:17 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
Your bassclipper settings are also bad. Input slope should be 100/120hz. But the bassclipper is also not okay "drive"is not needed when you make a good bassclipper only threshold |
Author: | Bojcha [ Wed Aug 15, 2018 6:58 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
Heh. I'm using old bug when i set clipper potection like that i have special thing happening |
Author: | Bojcha [ Sat Aug 18, 2018 8:27 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
Updated to v0.22 |
Author: | stef007 [ Tue Aug 21, 2018 11:23 am ] |
Post subject: | Re: Unreal Engine 3 FM |
Waouw! same sound like UE2 but louder and stereo more expansive Pay attention, If activate Absolute Highs, No sound because 'Difference' is checked, maybe uncheck in next release Congratulations |
Author: | Bojcha [ Tue Aug 21, 2018 4:08 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
Quote:
Waouw! same sound like UE2 but louder and stereo more expansive
Thanks. On final i will revisit all those settings. There is also Delossifier ON wich should be OFF. Not important for now.Pay attention, If activate Absolute Highs, No sound because 'Difference' is checked, maybe uncheck in next release Congratulations Anyway DIFF buttons should be not saved, but there it is. |
Author: | coco [ Wed Aug 22, 2018 1:17 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
here too the preset online sounds great. personally I think it's great |
Author: | Bojcha [ Sun Sep 16, 2018 2:44 pm ] |
Post subject: | Re: Unreal Engine 3 FM |
RC1 Uploaded. |
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