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 Post subject: Unreal Engine 3 FM
PostPosted: Thu Jul 19, 2018 2:33 am 
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Joined: Tue Mar 17, 2009 2:56 pm
Posts: 4151
Attachment:
UnrealEngine3_FM_final.sts [362.1 KiB]
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Unreal Engine 3 FM!

first beta:
Attachment:
UnrealEngine3_v0.14.FM.sts [348.74 KiB]
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New goal to this new preset is to make it slightly louder (if possible 8dBr) then UE2. Also bit to tame high end compared to UE2 and generally make warmer but bit louder. Also big goal is to make MB to do as much as possible job in leveling yet to do much compression too without going to fatigue problem.




UE3 v.0.22 FM
Attachment:
UnrealEngine3_v0.22.FM.sts [349.33 KiB]
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Changed a lot of things in 0.22:
- Bass is much changed
- compression even more do leveling (Auto EQ do not need to do much job now - but still there)
- De-Modulated Level is limited to 125-135% to avoid composite clipper to make some distortions to highs
- eq
- bit faster AGC
- etc

UE3_v0.26
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Unreal Engine 3 v0.29 RC1
Attachment:
UnrealEngine3_FM_v0.29_RC1.sts [362.57 KiB]
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- At end i decided to remove all non-phase-linear filters
- Tuned from average +8dBr to around +7.5
- More natural sprectral and final level
- other small tings
- wrong stereo settings in this version. Will be fixed in next.

Unreal Engine 3 FM Final
Attachment:
UnrealEngine3_FM_final.sts [362.1 KiB]
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Also Final version of preset is in StereoTool v9.10!


Unreal Engine 3 HD
Attachment:
UnrealEngine3_HD_final.sts [344.72 KiB]
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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Wed Aug 15, 2018 5:27 am 

Joined: Tue Mar 10, 2015 9:03 pm
Posts: 227
Location: Utah, USA
The obvious ask here is can you adapt it to HD/Streaming, please?

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Wed Aug 15, 2018 5:27 pm 
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Will try when i finish FM version. Currently i found in some cases bass is totally wrong and too much 'airy" need to be concrete (v0.14)
Also other stuff where i didn't got into details.. yet.

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Wed Aug 15, 2018 6:17 pm 
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Joined: Sat Mar 10, 2012 8:15 pm
Posts: 152
Location: Nederland
Your bassclipper settings are also bad. ;)
Input slope should be 100/120hz.

But the bassclipper is also not okay "drive"is not needed when you make a good bassclipper only threshold ;)

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Wed Aug 15, 2018 6:58 pm 
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Heh. I'm using old bug when i set clipper potection like that i have special thing happening ;)

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Sat Aug 18, 2018 8:27 pm 
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Updated to v0.22

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Tue Aug 21, 2018 11:23 am 

Joined: Mon Jun 08, 2015 7:28 pm
Posts: 94
Location: Belgium
Waouw! same sound like UE2 but louder and stereo more expansive :-)
Pay attention, If activate Absolute Highs, No sound because 'Difference' is checked, maybe uncheck in next release ;-)
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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Tue Aug 21, 2018 4:08 pm 
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Joined: Tue Mar 17, 2009 2:56 pm
Posts: 4151
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Waouw! same sound like UE2 but louder and stereo more expansive :-)
Pay attention, If activate Absolute Highs, No sound because 'Difference' is checked, maybe uncheck in next release ;-)
Congratulations
Thanks. On final i will revisit all those settings. There is also Delossifier ON wich should be OFF. Not important for now.
Anyway DIFF buttons should be not saved, but there it is.

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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Wed Aug 22, 2018 1:17 pm 

Joined: Thu Dec 09, 2010 6:57 pm
Posts: 32
here too the preset online sounds great. personally I think it's great


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 Post subject: Re: Unreal Engine 3 FM
PostPosted: Sun Sep 16, 2018 2:44 pm 
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Joined: Tue Mar 17, 2009 2:56 pm
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RC1 Uploaded.

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